Empathic – Facial Expression Recognition Library
Year: 2015 (core library)
Further applications:
- 2018 – Call center analysis (Studio Moderna)
- 2020 – Panacea Gaming (teaching emotional expression to children)
Technology: Computer vision
Context: EU project and subsequent commercial use
Within the European project Empathic (2015), we developed a core library for facial gesture recognition, which detected facial expressions in real-time and enabled the interpretation of basic emotional states.
We designed the library modularly, which allowed it to be subsequently used in two completely different, yet technologically related applications:
1. Call Centre Analysis – Studio Moderna (2018)
Application of the library for analysing facial expressions in recorded call centre interactions.
Objective: To understand the correlation between employee facial expressions and customer satisfaction, and to support consultant training.
2. Panacea Gaming – EU Project (2020)
Application of the library in a gamified learning tool for teaching children with autism to recognise and express emotions.
Objective: To create an interactive game that encourages children to recognise and express emotions through rapid feedback and encouragement.
Impacts:
- Core library used in two domains (CX analytics, gamified learning).
- Accelerated reuse of AI components in various environments.
- Demonstration of how research solutions can evolve into practical commercial applications.